The Door Access Code system was designed so that players could enter the codes from 2 department heads, inside an hour, which would then “unlock” the doors in character, and allow them to throw the dead mans handle, spin the wheels, and press the two additional deadmans handles by the door to open the main bunker doors – killing everyone inside pretty fast from radiation poisoning. While this sounds like a bad idea once they worked out they were sharing the facility with an unknown alien being some of them get very tempted to use it :) Continue reading
So in the first post we talked about the base system, some lessons learnt and a little bit of overview, so now we’re going to go through the funky bits I built in some detail. First off the Central Control Room Panel Continue reading
Now unlike the ECR system I built for NFQ which was a more old style menu system complete with random corruptions and purposeful slow down this was supposed to be a more up to date web based system, we wanted multiple people to be able to use it and for information to be able to be added by the Refs in the run up to the event, so what we wanted was a pretty regular CMS, it was for a small fictional organisation of like 200 people and it needed to be able to support multiple accounts, various storage of text locked to groups and accounts, and also displaying video and calendaring. (TODO: I’ll hopefully post a few screenshots of the final thing and edit them into this post later) Continue reading
Okay so Room13 had me (often via the medium of my infamously sweary alterego that I created for British Haunts who’s lived on) onboard for another event, in this case Secure Facility Seven and unlike previous events I wasn’t Reffing this one, just being a crew runner on the day and making a single big prop (or kinda facilitating it) of a computer system for the players to interact with as an intranet for the underground bunker they found themselves in. I’ve broken up my writing about this into several shorter more manageable posts:
- The Intranet CMS: Underlying everything was the base intranet site that gave them useful information
- Central Control Room: The control room had a panel counting down to the end of the game and displaying various bits of information (who was trying to open the door for one)
- Door Control: A small handful of pages that integrated with the CMS and control room to grant access to the doors in-character by needing two correct codes entered within a time frame.
- The Hacking System: Which allowed a character with the right skill to break into accounts and get their passwords, simulated here by some technobabble and sudoku :) It was designed to be an alternative method to guessing passwords from clues in the environment and also to spur on roleplaying by use of looking kinda stereotypical.
- What Did We Learn: A short post about 5 useful things I think I learnt from helping make this system and seeing how the players interacted with it on the day.
For anyone who’s interested the relevant bits of little twiddly code is up here, some of it is extremely rough (I’m not even kidding, a lot of this is first draft good enough on the day kind of code) but built with a purpose: secure-facility-7-code.tar.bz2
Also I can’t recommend hosting your own stuff enough if you’ve the skills, the ability to have raw access to files and databases,as well as do tricks like bulk email redirects for setting up accounts for NPCs is invaluable.
Feed back and questions are as ever welcome :)
Yeah so basically I was expecting to be writing more about things I’d been preparing for the upcoming Room 13 game Secure Facility Seven at the minute but … yeah, well due to the epic weather that descended upon Lancaster that kind of fell by the wayside.
It was probably an interesting time to use the phrase. The centre of town took water levels pretty high, and a lot of Cumbria got pretty badly devastated, a lot of us were without power for a while, and even the phone network was down for parts of it, but it was heartening to see locals pulling together to check in on each other and keep supplies and news flowing by landline, by snatches of internet, by biking, driving, and walking to each others houses to hang out and chat.
So yeah, I finally made it over the line of my modified slightly cheaty NaBloPoMo, I was aiming for 30 posts in 30 days, which I did … but kiiiinda only by breaking up my holiday memories :)
But still, did it! Now to work out if I can keep it up and get over my worries about writing in front of people and writing stuff that may be disagreed with or is kind of drafts – maybe I need a “drafts” tag :)
The other thing I started reading this weekend was She Who Walks In Shadow, I’m only a few stories into it but it seemed to take a couple of stories to build itself up and find its feet, and now really interesting weird stuff is starting to emerge.
It’s been a while since I’ve read some genuinely creepy weird fiction and not all of it quite hits the mark but some of it is substantially atmosphere and disturbing stuff :) Will try and post more details later :)