Okay so Room13 had me (often via the medium of my infamously sweary alterego that I created for British Haunts who’s lived on) onboard for another event, in this case Secure Facility Seven and unlike previous events I wasn’t Reffing this one, just being a crew runner on the day and making a single big prop (or kinda facilitating it) of a computer system for the players to interact with as an intranet for the underground bunker they found themselves in. I’ve broken up my writing about this into several shorter more manageable posts:
- The Intranet CMS: Underlying everything was the base intranet site that gave them useful information
- Central Control Room: The control room had a panel counting down to the end of the game and displaying various bits of information (who was trying to open the door for one)
- Door Control: A small handful of pages that integrated with the CMS and control room to grant access to the doors in-character by needing two correct codes entered within a time frame.
- The Hacking System: Which allowed a character with the right skill to break into accounts and get their passwords, simulated here by some technobabble and sudoku :) It was designed to be an alternative method to guessing passwords from clues in the environment and also to spur on roleplaying by use of looking kinda stereotypical.
- What Did We Learn: A short post about 5 useful things I think I learnt from helping make this system and seeing how the players interacted with it on the day.
For anyone who’s interested the relevant bits of little twiddly code is up here, some of it is extremely rough (I’m not even kidding, a lot of this is first draft good enough on the day kind of code) but built with a purpose: secure-facility-7-code.tar.bz2
Also I can’t recommend hosting your own stuff enough if you’ve the skills, the ability to have raw access to files and databases,as well as do tricks like bulk email redirects for setting up accounts for NPCs is invaluable.
Feed back and questions are as ever welcome :)